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Diplôme 2006Diplôme 2006
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Industrial Design Modelling Master
Design
  • Valery Andres
  • Astrid Arnaud
  • Barbara Asei Dantoni
  • Audrey Barreau
  • Nicolas Beauchamp
  • Benoit Becuwe
  • ken Billes
  • Gregory Blanchet
  • Fabien Brossard
  • Charline Carton
  • Cédric Chuvin
  • Isabelle Claudel
  • Joseph Colin
  • Coralie Coms
  • Rafaele David
  • Magalie Debelis
  • Jacques De Crazannes
  • Arnaud Dubreuil
  • Thomas Dumoulin
  • Jean-Patrick Favier
  • Julien Gelifier
  • Cécile Gervais
  • Michel Glenisson
  • Jean-Christophe Guillaud-Bataille
  • Charley Ignace
  • Alexandre Gommier
  • Sophie Hedde
  • Alexey Kehza
  • Thierry Labaye
  • Guillaume Lefrançois
  • Lee Kuang-Chan
  • Alexandra Malih
  • Vivien Martinage
  • Nicolas Marzouanlian
  • Arnaud Mauler
  • Thibaud Maunoury
  • Eric Mazodier
  • Tupac Mendoza
  • Sylvain Merlin
  • Jérôme Mignot
  • Fabrice Namura
  • David Nataf
  • Jérome Negroni
  • Elodie Nerot
  • Marc-Antoine Paulmier
  • Laurent Périé
  • Géraldine Pichot
  • Thibaud Pougeoise
  • Nicolas Rousselet
  • Frédéric Rul
  • Gabriel Sangy
  • Marie Sanou
  • Benoit Tallec
  • Julien Vandon
  • Nansi Wang
  • Alexis Willis
  • Zhou Leï
  • Modelling
    Gallery
    2006 Graduation | Design

    Nansi Wang

    Taï Game

    Nansi Wang

    China is currently undergoing an extraordinary economic development. This is leading to the appearance of megalopolises and of new urban populations, whose life conditions are very tough. Stress, overwork, even suicide: all the pathologies due to development are present.
    Among these populations, young people are the most affected and the most fragile. Shifted between tradition and modernity, studies and work, young Chinese have not always the adequate response to the pressure they suffer.
    What modern Chinese solutions to young Chinese’s stress can one find that would respect the cultural specificities of this target ?

     
     
    Taï Game - nansi Wang - Diplôme2006Perfectly understanding his target, Nansi Wang, coming from Beijing, has imagined a playful solution. With Tai Game, he rejuvenates Tai-Chi, slow traditional gymnastics.
    Destined for young adults (18 to 30 year olds) who work a lot, and with little spare time, this is at the same time a sport game, a memory game and a speed game.
    While respecting the spirit of Tai-Chi, it is also inspired of video games. The aim is to reproduce a series of movements. This series is shown in the user’s glasses as coded signs he has to translate into gestures and blows into an inflatable cushion.
    Meanwhile, the player can associate his own music through the same interface.

     
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